Giant AI Made From Autonomous Sub-Units With Dismantle Feature -- Blueprints & Chill
Building a giant AI from small pieces which can be animated and move around using a behavior tree, and then broken apart into autonomous pieces which can then all run their own behaviors. Playing around with custom collision channels and behavior tree switching to get it all working smoothly.
Had an issue with the camera not filming my gameplay in some parts -- apologies if there's a blank screen with laser sounds going off lol.
Next step is to have the structure reform from the individual pieces and resume walking around.
Some assets available upon request -- DM me on Discord.
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Running Robot Man 4 on Steam: https://store.steampowered.com/app/1708270/Running_Robot_Man_4/
Downloadable blueprints:
✨Marketplace: https://www.unrealengine.com/marketplace/en-US/profile/Slightly+Esoteric+Studios
✨Gumroad: https://jacksonnexhip.gumroad.com/
Popular blueprints:
🛍️ Endless Random World Generator: https://jacksonnexhip.gumroad.com/l/RandomWorlds
🛍️ Enemy Waves Spawning System: https://www.unrealengine.com/marketplace/en-US/product/1438202ce8354709bcf0764563df7d8b
🛍️ Simple Flying AI: https://www.unrealengine.com/marketplace/en-US/product/flying-ai
Find me:
🎮 My Games (Itch): https://nexhip.itch.io/
🎮 Discord: https://discord.gg/VFSdVKyFWe
🎮 Running Robot Man 4 on Steam: https://store.steampowered.com/app/1708270/Running_Robot_Man_4/
#GameDevelopment #IndieGames #GameDesign #unrealengine