Making a 3D Flying Roaming Behavior -- Blueprints & Chill

Subscribers:
6,080
Published on ● Video Link: https://www.youtube.com/watch?v=bCo2nNphbSU



Duration: 48:34
118 views
5


What do you think of this style of video? Would you like me to upload more of these or am I wasting my time?

Building a flying AI behavior for my Jelly -- getting it to move around rooms by sampling the area for the furthest point and then flying towards it. Building in some collision detection and avoidance too. Also a bit of debugging.

Some assets available upon request -- DM me on Discord.

===

Running Robot Man 4 on Steam: https://store.steampowered.com/app/1708270/Running_Robot_Man_4/

Blueprints and Epic Marketplace content:
🛍️ Endless Random World Generator: https://jacksonnexhip.gumroad.com/l/RandomWorlds
🛍️ Enemy Waves Spawning System: https://www.unrealengine.com/marketplace/en-US/product/1438202ce8354709bcf0764563df7d8b
🛍️ Simple Flying AI: https://www.unrealengine.com/marketplace/en-US/product/flying-ai
✨Marketplace: https://www.unrealengine.com/marketplace/en-US/profile/Slightly+Esoteric+Studios
✨Gumroad: https://jacksonnexhip.gumroad.com/

🎮 My Games (Itch): https://nexhip.itch.io/
🎮 Discord: https://discord.gg/VFSdVKyFWe
🎮 Running Robot Man 4 on Steam: https://store.steampowered.com/app/1708270/Running_Robot_Man_4/

#GameDevelopment #IndieGames #GameDesign #unrealengine







Tags:
ue4
unreal engine
game development
indie games
game dev
epic games
artificial intelligence
ue5
metaverse
technology
artist
creative
roguelike
procedural generation
AI
zelda
metroid
nintendo
artist-engineer