Blueprints & Chill -- Building a Flying Drone AI
Building a flying drone AI with the following behaviors:
- Random roaming in 3d space
- Player chasing in 3d space
- Laser targeting beam and explosions on player
- Start of a dodging mechanic when the player takes aim at the AI
Ran into an annoying bug towards the end. My Behavior Tree Tasks won't abort for some reason. Posted it on some forums to trying find a solution.
Some assets available upon request -- DM me on Discord.
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Running Robot Man 4 on Steam: https://store.steampowered.com/app/1708270/Running_Robot_Man_4/
Downloadable blueprints:
✨Marketplace: https://www.unrealengine.com/marketplace/en-US/profile/Slightly+Esoteric+Studios
✨Gumroad: https://jacksonnexhip.gumroad.com/
Popular blueprints:
🛍️ Endless Random World Generator: https://jacksonnexhip.gumroad.com/l/RandomWorlds
🛍️ Enemy Waves Spawning System: https://www.unrealengine.com/marketplace/en-US/product/1438202ce8354709bcf0764563df7d8b
🛍️ Simple Flying AI: https://www.unrealengine.com/marketplace/en-US/product/flying-ai
Find me:
🎮 My Games (Itch): https://nexhip.itch.io/
🎮 Discord: https://discord.gg/VFSdVKyFWe
🎮 Running Robot Man 4 on Steam: https://store.steampowered.com/app/1708270/Running_Robot_Man_4/
#GameDevelopment #IndieGames #GameDesign #unrealengine
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