Building a Flux Construct (TOTK) - Procedural Body Shape (Unreal Engine)
Dynamically spawning a flux construct cubes for different body heights, widths, and shape. Works for any mannequin animation. Cubes can be stabilized or follow the main bodies bone rotation. Yay for celebrating robot body diversity.
Running Robot Man 4 on Steam: https://store.steampowered.com/app/1708270/Running_Robot_Man_4/
Blueprints and Epic Marketplace content:
🛍️ Endless Random World Generator: https://jacksonnexhip.gumroad.com/l/RandomWorlds
🛍️ Enemy Waves Spawning System: https://www.unrealengine.com/marketplace/en-US/product/1438202ce8354709bcf0764563df7d8b
🛍️ Simple Flying AI: https://www.unrealengine.com/marketplace/en-US/product/flying-ai
✨Marketplace: https://www.unrealengine.com/marketplace/en-US/profile/Slightly+Esoteric+Studios
✨Gumroad: https://jacksonnexhip.gumroad.com/
🎮 My Games (Itch): https://nexhip.itch.io/
🎮 Discord: https://discord.gg/VFSdVKyFWe
🎮 Running Robot Man 4 on Steam: https://store.steampowered.com/app/1708270/Running_Robot_Man_4/
#GameDevelopment #IndieGames #GameDesign #unrealengine
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