Building an Unreal Engine cinematic - live and from scratch
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Published on ● Video Link: https://www.youtube.com/watch?v=bO9h6DEcHfU
Sjoerd de Jong | Evangelist | Epic Games
With 18 years of experience in the Unreal Engine, Sjoerd de Jong is an expert at a wide range of topics. During his Control Conference talk he used Unreal Engine's cinematic tool Sequencer to build a cinematic experience, live and from scratch, with two Robo Recall robots fighting each other.
This talk is powered by Unreal Engine.
www.controlconference.com
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video game development
game development
control conference 2017
Unreal engine
Epic Games