Creating An ‘Optional’ Storyline For RIVE

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CONTROL CONFERENCE 2016

Niels 't Hooft | Independent writer

For 2D shooter/platformer hybrid RIVE, Two Tribes and writer Niels ’t Hooft aimed to create an ‘optional’ storyline that wouldn’t bother those players who just came for the action.

When Two Tribes announced that RIVE would be its very last game, the story took on a deeper meaning about game development and creativity. But its essence remained intact; you can still shoot the messenger. Literally.

In this talk, Niels ’t Hooft shares how the development of RIVE’s plot and characters, and of the in-game story delivery mechanics, went hand in hand to create something unique.

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Tags:
video game development
game development
Rive
Two Tribes
Niels 't Hooft