Animating Broken Age, Development Of The Style And Workflow
CONTROL CONFERENCE 2016
Raymond Crook | Lead Animator | Double Fine
Raymond Crook goes into detail the animation process that was developed in house for the point and click adventure game Broken Age.
He shares early examples from the R&D period to show how Double Fine came to the final look in the shipped game. Also discussed is why they made the decision they did and what the implications of those decisions were. You will have a thorough understanding of the process and will be able to make informed decisions base on the choices Double Fine made for their own animation pipeline.
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