Animating Broken Age, Development Of The Style And Workflow

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Published on ● Video Link: https://www.youtube.com/watch?v=gPLMuNPuc44



Broken Age
Game:
Broken Age (2014)
Duration: 57:27
542 views
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CONTROL CONFERENCE 2016

Raymond Crook | Lead Animator | Double Fine

Raymond Crook goes into detail the animation process that was developed in house for the point and click adventure game Broken Age.

He shares early examples from the R&D period to show how Double Fine came to the final look in the shipped game. Also discussed is why they made the decision they did and what the implications of those decisions were. You will have a thorough understanding of the process and will be able to make informed decisions base on the choices Double Fine made for their own animation pipeline.

www.controlconference.com







Tags:
video game development
game development
Double Fine
Broken Age
Animation



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