Building High Performance Daydream Apps - Google I/O 2016

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Creating great smartphone VR experiences is fundamentally hard. VR applications must render stereoscopic 3D scenes at high frame rates for long periods of time, all without overheating the phone or regularly dropping frames. This talk covers a range of techniques - from the new Daydream APIs to high level best practices - that allow developers to deliver incredible, low latency, high quality experiences on Daydream.

See all the talks from Google I/O 2016 here: https://goo.gl/olw6kV
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Tags:
Google
developers
product: IOT
Location: MTV
Team: Scalable Advocacy
Type: Live Event
GDS: Full Production
Other: NoGreenScreen
daydream
VR
virtual reality