Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101

Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101

Channel:
Subscribers:
210,000
Published on ● Video Link: https://www.youtube.com/watch?v=PaOLBOuyswI



Layers of Fear
Game:
Duration: 18:18
107,693 views
5,304


In this episode of AI 101 we celebrate AI and Games reaching 100,000 subscribers as I return to the technique - and the game - where this channel began. A popular alternative to Behaviour Trees, Goal Oriented Action Planning (GOAP) was popularised by the AI of F.E.A.R. and has been used in numerous games since.

But how does it work and where did it come from? We explore its origins and go into even more detail on its application within F.E.A.R.

Chapters
[00:00] Introduction
[01:11] Automated Planning
[05:26] Goal Oriented Action Planning
[09:01] The AI of F.E.A.R.
[15:50] Closing

Some additional assets to check out if you're interested in GOAP and FEAR:

Holistic 3D's video on GOAP
https://www.youtube.com/watch?v=jUSrVF8mve4

Jeff Orkin's GOAP website when at MIT, including papers, presentations and other resources
http://alumni.media.mit.edu/~jorkin/goap.html

GOAP: 10 Years of AI Planning (GDC 2015)
https://www.youtube.com/watch?v=gm7K68663rA

Three States and a Plan: The AI of F.E.A.R., Jeff Orkin, 2006
http://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf

Game AI Planning Analytics: The Case of Three First Person Shooters. Eric Jacopin, 2014.
https://www.aaai.org/ocs/index.php/AIIDE/AIIDE14/paper/view/8999

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Other Statistics

Layers of Fear Statistics For AI and Games

AI and Games presently has 107,693 views for Layers of Fear across 1 video, and less than an hour worth of Layers of Fear videos were uploaded to his channel. This is less than 0.74% of the total video content that AI and Games has uploaded to YouTube.