
How Splinter Cell: Blacklist Builds Balance for Stealth | AI and Games #51
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Stealth games are one of the most challenging genres to get right. You either run the risk of making it too easy and predictable, or impenetrable for only the most ardent of players. In this episode we take a look at four design pillars of AI for stealth games and how Splinter Cell: Blacklist employs them to create a balanced experience.
Chapters
[00:00] Introduction
[01:00] The Design Pillars of Stealth
[05:49] Visual Perception
[08:57] Environmental Awareness
[10:54] Auditory Perception
[13:39] Social & Contextual Awareness
[16:26] Closing
This video is based on the following publications:
- Walsh, 2014: "Modeling Perception and Awareness in Splinter Cell: Blacklist", Game Developers Conference (GDC), 2014.
- Walsh, 2015: "Modeling Perception and Awareness in Splinter Cell: Blacklist", Game AI Pro 2, Chapter 28, 2015.
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Splinter Cell: Blacklist Statistics For AI and Games
AI and Games presently has 72,196 views for Splinter Cell: Blacklist across 1 video, and less than an hour worth of Splinter Cell: Blacklist videos were uploaded to his channel. This is less than 0.68% of the total video content that AI and Games has uploaded to YouTube.