Bunnie Rabbot Substance Texture and UE5 Session 005 - Creating the Eye Textures and Shader

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Continuing work in progress on refining how I use CC4 to bring my Sonic fan art characters to life here is the next phase of the Chinese New Years challenge project. In this session I am creating a all new organic style Sonic creature eye texture set, using an image of Tails from the movie as a reference to try and create a reasonable close green eye set for Bunnie. Then I am taking the output of that and creating an all brand new 2D UV style eye texture shader that accounts for a static eye lens but features tuning for the iris and pupil texture set information as well. I had to take a break before final tuning, but in an earlier video you can see the results after some finetuning. This video just shows the struggle of the trial and error to get something derpy to ok wired up and working correctly.

Heres the later result after all this work.
https://youtu.be/UnHKJ6-J6bY

Warning this is not by any means a walkthrough or guide. Lots of mistakes were made and Im sure not the best solutions were used but the goal for today was just to get it working and look reasonably ok.

#CC4 #Reallusion #Bespoke #CreatureCharacters #CharacterDesign #SubstancePainter #BunnieRabbot #BunnieBot #SonicMovie #ArchieComics #SatAM

#lunarnewyear #chinesenewyear #yearoftherabbit #2023 #Character #Unreal #Sonic #Metaverse




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Tags:
Lunar New Year
Chinese New Year
Bunnie Rabbot
Rabbit
Anthropomorphic
Sonic The Hedgehog
Sonic Frontiers
Sonic Movie 3
新年
年始年末
China
End of Year
Metaverse
Sonic Prime
Unreal
Character Design
UE5