Lunar New Year - Bunnie Rabbot WIP Part VI - Preliminary Texture and Surface Shader Check

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Taking inspiration from playing Forged in Iron Torch after getting it off Steam for the Lunar New Year/Chinese New Year Sale and running around with an Edge of Tomorrow bunny rabbit protagonist here on my personal character work I am continuing to work out a smooth pipeline for the creation of furball anthro organic humanoid character using CC4 iClone as the primary base body model and motion source.

Work has begun in substance painter and before all details inside the texture app can be complete its always best to run a live test of what the in progress stuff looks like on the model to avoid bad UV stretching or ugly rough spots as the character deforms with various motions. Here I have fixed my displacement shaders to be a bit more optimized and put Bunnies in progress textures on the current skeletal mesh just to see how things check out. Next up is to continue to work on the body shaders then develop a new organic pupil UV shader to use for her pupils over the flat surface of the Eye mesh.

#CC4 #Reallusion #Bespoke #CreatureCharacters #NoTimeToDoAllThem MorphsByHand #MakeItHappen #BunnieRabbot #SonicMovie

#lunarnewyear #chinesenewyear #yearoftherabbit #2023 #Character #Unreal #Sonic #Metaverse




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Tags:
Lunar New Year
Chinese New Year
Bunnie Rabbot
Rabbit
Anthropomorphic
Sonic The Hedgehog
Sonic Frontiers
Sonic Movie 3
新年
年始年末
China
End of Year
Metaverse
Sonic Prime
Unreal
Character Design
UE5