Burncycle | Learn To Play | Finale

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Published on ● Video Link: https://www.youtube.com/watch?v=7E10naaSg7U



Game:
Burn Cycle (1994)
Duration: 35:08
1,195 views
42


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Rollers! Join me as we continue to learn to play Burncycle designed by Josh J. Carlson, Shannon Wedge and published by Chip Theory Games. In this video series I cover the Learn To Play booklet visually to get you rolling in no time! Hope this video also helps you make an informed decision on the game too!

For those interested in Burncycle, keep an eye out for late pledges opening up in the near future from their latest Burncycle campaign below!
Burncycle: New Recruits + Series Reprint: https://gamefound.com/projects/chip-theory-games/burncycle-new-recruits--series-reprint

Intro 0:00
Overview 0:13
Flow of the Game 6:21
Conclusion 32:55
Patreon Rolling Solo Producers 34:30

"A puzzly infiltration game for 1-4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside, shutting down the companies' physical operations as well as their circuitous digital networks. As you search rooms and advance to the higher floors, you'll be rewarded with new items and abilities, but you'll also be challenged by threatening guards, fatal viruses and the architecture itself, which was built to fight off robotic intruders.

Key to this solo and cooperative experience is the idea of “creative action sequencing.” During each round of play, all players will contend with a randomly drawn set of programming directives, which tell them in what order their bots are allowed to take physical, digital and command actions. Players can choose to skip over directives at the cost of having an incomplete turn, or they can disobey the directions by paying costly action dice. The best players, however, find a way to work within the “burncycle”: essentially, organizing their actions so that they benefit the team while staying within the directive order.

Each of the corporate headquarters in the game use unique neoprene layouts on a larger mat, changing the geography of the game to suit your target. Each CEO also has at their disposal a special threat meter, which will trigger new obstacles for your robots as time runs out. If you don't complete the mission quickly, you may end up leaving bots behind, the victims of immobilizing power drains or destructive counterhacking.

Your team wins the game if you complete your objectives on every floor without losing your captain or maxing out your threat level."

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Created By: Adam Smith
#RollingSolo #BoardGames #Burncycle







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Other Statistics

Burn Cycle Statistics For Rolling Solo

At present, Rolling Solo has 4,660 views spread across 3 videos for Burn Cycle, with the game making up 1 hour of published video on his channel. This makes up less than 0.24% of the total overall content for Burn Cycle on Rolling Solo's YouTube channel.