"Burnout 2: Point of Impact" (GCN) Gameplay Walkthrough Part 13: Facing Some Flashbacks
Thanks for all of the support for the team! This is Part 13 of the "Burnout 2: Point of Impact" Gameplay Walkthrough on the Nintendo GameCube!
Roller Coaster Grand Prix
It's time for another Grand Prix. There's some more difficulty, but it's only moderate, in part because three of the tracks featured in the Winding Road Grand Prix are also featured in this one. You'll be doing five races this time around, and this shouldn't be a biggie.
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Car Used: Muscle
Transmission: Manual
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01:22: Race 1 @ Crystal Summit Peak
06:32: Replay
12:10: Race 2 @ Sunrise Valley Downtown
16:27: Replay
21:05: Race 3 @ Palm Bay Marina
27:23: Replay
34:19: Race 4 @ Airport Terminal 1 & 2
40:11: Replay
46:26: Race 5 @ Big Surf Shores
53:32: Replay
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Unlockable(s): N/A
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Done By: Karl Salcedo
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Information about "Burnout 2: Point of Impact"
Publisher(s): Acclaim Entertainment
Developer(s): Criterion Games
Initial Release Date: September 30, 2002
Platform(s): PlayStation 2, GameCube, Xbox
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