"Burnout 2: Point of Impact" (GCN) Gameplay Walkthrough Part 14: The Chaotic Pileup
Thanks for all of the support for the team! This is Part 14 of the "Burnout 2: Point of Impact" Gameplay Walkthrough on the Nintendo GameCube!
Crash Zones 10-12
After a long Grand Prix with moderate difficulty, we return once again to crashing. Things are somewhat harder this time around, but this should be no biggie.
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04:44: Crash Zone #10: Hairpin Havoc
- Completed with: Roadster
- Targets:
- Gold: $20M
- Silver: $15M
- Bronze: $8M
05:50: Replay
07:23: Crash Zone #11: Late Arrival
- Completed with: Cop Car
- Targets:
- Gold: $10M
- Silver: $7M
- Bronze: $4M
08:24: Replay
09:49: Crash Zone #12: Glass Canyon
- Completed with: SUV
- Targets:
- Gold: $23M
- Silver: $17M
- Bronze: $10M
10:57: Replay
All Crash Zones were done with manual transmission.
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Done By: Karl Salcedo
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Information about "Burnout 2: Point of Impact"
Publisher(s): Acclaim Entertainment
Developer(s): Criterion Games
Initial Release Date: September 30, 2002
Platform(s): PlayStation 2, GameCube, Xbox
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