BW2: WF: Enemies Undone Mission: Going Out of Bounds

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Published on ● Video Link: https://www.youtube.com/watch?v=OpUq2RR8e8k



Duration: 10:44
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For this video, I added a gunship to the level and edited the .pf2 file to mark the entire map as not being out of bounds, so I could explore the entire map without being teleported back. Of note is the path beyond the closed gates at the start of the map, which extends beyond what you'd see. Additionally, some of the terrain that you see on the in-game map doesn't actually exist, probably because you wouldn't see the terrain in the game normally anyway.

To mark the entire map as being not out of bounds, the first 0x180000 bytes of the pf2 file are relevant. For every 6 bytes you read from that data, the 3rd byte should be set to 0xF0. This is best done with a script or program because doing it manually would take a long time.

For this video I tried a different recording method using Dolphin's frame dump and audio dump feature. By combining the two streams and syncing them up, I've created a video that has a better framerate than my previous videos, and the sound is much smoother. I will do this for my future BW videos too, as it seems to work pretty well.







Tags:
battalion wars
battalion wars 2
wii
modding
unused
out of bounds
editing
edit
mod