C++ Battery Collector: Creating the Spawning Volume | 06 | v4.9 Tutorial Series | Unreal Engine

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This is the first of three videos where you will work on your spawning volume. By the end of this video, you will have coded the logic for where the pickups will spawn.

Check out the source here, with the project available for download: https://epicgames.box.com/BatteryCollectorSource
(00:05) - Intro
(01:00) - Using a Box Component
(07:48) - Random Point in Volume Function
(12:52) - Compiling in Visual Studio




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Tags:
Unreal Engine
Epic Games
UE4
UDK
Unreal