C++ : What is needed to use BGL algorithms on existing data structures ( edges and vertices as vecto

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C++ : What is needed to use BGL algorithms on existing data structures ( edges and vertices as vector Object * )?
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C++ : What is needed to use BGL algorithms on existing data structures ( edges and vertices as vector Object * )?
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algorithms is to as ( BGL )? vertices existing use on : data vector and needed * C++ What structures Object edges




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