C++ : Why do I get an sRGB framebuffer only when I'm setting a non-zero alpha size in SDL2?
C++ : Why do I get an sRGB framebuffer only when I'm setting a non-zero alpha size in SDL2?
To Access My Live Chat Page,
On Google, Search for "hows tech developer connect"
I promised to reveal a secret feature to you, and now it's time to share it.
This is a YouTube's feature which works on Desktop.
First, Ensure that the video is playing before proceeding.
Next, enter the letters 'awesome' on your keyboard.
Your YouTube progress bar will transform into a flashing rainbow.
A little intro about me,
Hey, I'm known as Delphi.
Allow me to support you in answering your questions.
C++ : Why do I get an sRGB framebuffer only when I'm setting a non-zero alpha size in SDL2?
I am happy to answer more specific questions, so please feel free to comment or chat with me.
If you have additional information or an answer to contribute, please feel free to comment below.
Your answer will be acknowledged and appreciated, and I will 'heart' it as a sign of gratitude.
a get I non-zero sRGB do size only when I'm framebuffer C++ Why SDL2? in setting : alpha an