Cadences: Finding the Voice of Any Level's Design - The Game Design Extracts Episode 2
How do game designers decide what kind of content to put in their levels? This video examines the iterative strategy first used by Nintendo legends Shigeru Miyamoto and Takashi Tezuka, a technique I call "cadences."
Want to see another video and two extra articles all about how cadence analysis works on different kinds of games? They're available to my Patreon backers. https://www.patreon.com/thegamedesignforum
Books this series is based on: http://thegamedesignforum.com/books/books.html
Twitter: https://twitter.com/tgdfweb
Christopher Walken segment taken from "Pulp Fiction," directed by Quentin Tarantino (1994).
Kevin Pollack interview taken from "Conan," (Dec. 5, 2012).
MUSIC
From Super Mario World:
2:19 Athletic BGM
4:16 Swimming BGM
6:00 Underground BGM
11:50 Overworld BGM
Other Videos By Patrick Holleman
2020-05-01 | How Skyrim's NPCs Organize the Open World Experience |
2019-04-10 | What Avengers: Infinity War Has In Common With Final Fantasy VI |
2019-02-04 | The 5 Kinds of NPC Speech |
2018-07-31 | Level Analysis Ep. 1 - DKC: Mine Cart Carnage |
2018-07-29 | Level Analysis Ep. 2 - Portal 2: The Fall & The Reunion |
2018-04-03 | The Art of Losing: Into the Breach and Roguelike Design - The Game Design Extracts Episode 2.5 |
2018-03-07 | Cadences: Finding the Voice of Any Level's Design - The Game Design Extracts Episode 2 |
2018-02-19 | The History and Evolution of Videogame Design - The Game Design Extracts Episode 1 |
2017-10-23 | Chrono Trigger and Structural Perfection |
Other Statistics
Super Mario World Statistics For Patrick Holleman
There are 9,813 views in 1 video for Super Mario World. Less than an hour worth of Super Mario World videos were uploaded to his channel, roughly 9.85% of the content that Patrick Holleman has uploaded to YouTube.