Cadences: Finding the Voice of Any Level's Design - The Game Design Extracts Episode 2

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Published on ● Video Link: https://www.youtube.com/watch?v=x3y7CIfCI7E



Super Mario World
Game:
Duration: 12:39
9,813 views
594


How do game designers decide what kind of content to put in their levels? This video examines the iterative strategy first used by Nintendo legends Shigeru Miyamoto and Takashi Tezuka, a technique I call "cadences."
Want to see another video and two extra articles all about how cadence analysis works on different kinds of games? They're available to my Patreon backers. https://www.patreon.com/thegamedesignforum

Books this series is based on: http://thegamedesignforum.com/books/books.html
Twitter: https://twitter.com/tgdfweb

Christopher Walken segment taken from "Pulp Fiction," directed by Quentin Tarantino (1994).

Kevin Pollack interview taken from "Conan," (Dec. 5, 2012).

MUSIC

From Super Mario World:
2:19 Athletic BGM
4:16 Swimming BGM
6:00 Underground BGM
11:50 Overworld BGM







Tags:
Super Mario World
Half-Life
Level Design
Game Design
Donkey Kong Country
Yoshi's Island



Other Statistics

Super Mario World Statistics For Patrick Holleman

There are 9,813 views in 1 video for Super Mario World. Less than an hour worth of Super Mario World videos were uploaded to his channel, roughly 9.85% of the content that Patrick Holleman has uploaded to YouTube.