How Skyrim's NPCs Organize the Open World Experience
In this video, we examine how the designers of Skyrim used networks of NPCs to help organize the open-world experience of the game. Open worlds can sometimes be difficult to approach at first because of the dizzying array of choices they present. But Skyrim's designers were able to create a subtle, guiding path for players to find the game's content and make an informed choice about what parts they wanted to pursue.
My website: http://thegamedesignforum.com/
If you want to read more about NPC sociology and classification: http://thegamedesignforum.com/features/reverse_design_ff6_5.html
Other Videos By Patrick Holleman
2020-05-01 | How Skyrim's NPCs Organize the Open World Experience |
2019-04-10 | What Avengers: Infinity War Has In Common With Final Fantasy VI |
2019-02-04 | The 5 Kinds of NPC Speech |
2018-07-31 | Level Analysis Ep. 1 - DKC: Mine Cart Carnage |
2018-07-29 | Level Analysis Ep. 2 - Portal 2: The Fall & The Reunion |
2018-04-03 | The Art of Losing: Into the Breach and Roguelike Design - The Game Design Extracts Episode 2.5 |
2018-03-07 | Cadences: Finding the Voice of Any Level's Design - The Game Design Extracts Episode 2 |
2018-02-19 | The History and Evolution of Videogame Design - The Game Design Extracts Episode 1 |
2017-10-23 | Chrono Trigger and Structural Perfection |
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The Elder Scrolls V: Skyrim Statistics For Patrick Holleman
There are 2,281 views in 1 video for The Elder Scrolls V: Skyrim. Less than an hour worth of The Elder Scrolls V: Skyrim videos were uploaded to his channel, roughly 17.23% of the content that Patrick Holleman has uploaded to YouTube.