How Skyrim's NPCs Organize the Open World Experience

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Published on ● Video Link: https://www.youtube.com/watch?v=OluZ2ipnEoU



Duration: 22:07
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In this video, we examine how the designers of Skyrim used networks of NPCs to help organize the open-world experience of the game. Open worlds can sometimes be difficult to approach at first because of the dizzying array of choices they present. But Skyrim's designers were able to create a subtle, guiding path for players to find the game's content and make an informed choice about what parts they wanted to pursue.

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If you want to read more about NPC sociology and classification: http://thegamedesignforum.com/features/reverse_design_ff6_5.html







Tags:
Skyrim
Videogame Design
NPC



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