The History and Evolution of Videogame Design - The Game Design Extracts Episode 1
In 1978, a game designer named Tomohiro Nishikado stumbled upon the central principle of videogame design. Things only got more interesting from there. This video examines how videogame design evolved over time, dividing that history into three eras: the arcade era (1978-1985) the composite era (1985-1998) and the set piece era (1998-present).
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Website where you can find the books: http://thegamedesignforum.com
Original Article: http://thegamedesignforum.com/features/GDH_1.html
Works cited for this video: http://thegamedesignforum.com/gdhbib.html
Games featured:
Space Invaders (Taito, 1978)
Speed Race (Taito, 1974)
Gun Fight (Taito, 1975)
Interceptor (Taito, 1975)
Donkey Kong (Nintendo, 1981)
Super Mario Bros (Nintendo, 1985)
Super Mario Bros 3 (Nintendo, 1988)
Super Mario World (Nintendo, 1990)
Mega-Man (Capcom 1993)
Mario Kart (Nintendo, 1992)
Secret of Mana (Squaresoft, 1993)
A Link to the Past (Nintendo, 1991)
Starcraft (Blizzard, 1998)
Braid (Number None, 2008)
Ori and the Blind Forest (Moon Studios, 2015)
Deus Ex: Human Revolution (Eidos Montreal, 2011)
Fallout 4 (Bethesda, 2015)
Portal (Valve, 2007)
League of Legends (Riot Games, 2009)
Smash Bros: Melee (Nintendo, 2001)
Half-Life (Valve, 1998)
Sonic the Hedgehog (Sega, 1991)
Call of Duty (Activision, 2004)
Halo: Combat Evolved (Bungie, 2001)
Yoshi's Island (Nintendo, 1995)
World of Warcraft (Blizzard, 2004)
Grand Theft Auto: San Andreas (Rock Star, 2004)
Final Fantasy 6 (Squaresoft, 1994)
Icewind Dale (Black Isle, 2000)
The Elder Scrolls: Skyrim (Bethesda, 2011)
Stardew Valley (Chucklefish, 2017)
Super Hexagon (Terry Cavanagh, 2012)
Hotline Miami (Dennaton Games, 2012)
Other Videos By Patrick Holleman
2020-05-01 | How Skyrim's NPCs Organize the Open World Experience |
2019-04-10 | What Avengers: Infinity War Has In Common With Final Fantasy VI |
2019-02-04 | The 5 Kinds of NPC Speech |
2018-07-31 | Level Analysis Ep. 1 - DKC: Mine Cart Carnage |
2018-07-29 | Level Analysis Ep. 2 - Portal 2: The Fall & The Reunion |
2018-04-03 | The Art of Losing: Into the Breach and Roguelike Design - The Game Design Extracts Episode 2.5 |
2018-03-07 | Cadences: Finding the Voice of Any Level's Design - The Game Design Extracts Episode 2 |
2018-02-19 | The History and Evolution of Videogame Design - The Game Design Extracts Episode 1 |
2017-10-23 | Chrono Trigger and Structural Perfection |
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Halo: Combat Evolved Statistics For Patrick Holleman
There are 16,925 views in 1 video for Halo: Combat Evolved. Less than an hour worth of Halo: Combat Evolved videos were uploaded to his channel, roughly 18.98% of the content that Patrick Holleman has uploaded to YouTube.