Calculating pixel world position using the depth map (Unity3D fast point clouds) - Part 3
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Published on ● Video Link: https://www.youtube.com/watch?v=uMOOcmp6FrM
Using the depth channel of the generated image, it is possible to calculate every pixel's world position of the original scene.
Asset used:
https://www.assetstore.unity3d.com/en/#!/content/35361
Goal: Reconstruct a 3d scene with only a 4-channel 360 image/video.
Bodhi Donselaar graduation project.
HKU Games & Interactie - GDD-4
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