Creating an Equirectangular image with depth information (Unity3D fast point clouds) - Part 2
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Published on ● Video Link: https://www.youtube.com/watch?v=LmjQNsR9gdU
Generating an equirectangular image from a Unity scene. 8 bit depth information is stored in the alpha channel.
Used asset made by Patryk Zatylny:
https://www.assetstore.unity3d.com/en/#!/content/35361
Goal: Reconstruct a 3d scene with only a 4-channel 360 image/video.
Bodhi Donselaar graduation project.
HKU Games & Interactie - GDD-4
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