Creating an Equirectangular image with depth information (Unity3D fast point clouds) - Part 2

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Generating an equirectangular image from a Unity scene. 8 bit depth information is stored in the alpha channel.

Used asset made by Patryk Zatylny:
https://www.assetstore.unity3d.com/en/#!/content/35361

Goal: Reconstruct a 3d scene with only a 4-channel 360 image/video.

Bodhi Donselaar graduation project.
HKU Games & Interactie - GDD-4







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