Call of Chernobyl 1.5 R6 - #030: Marshes Departure ( Part 1 )
It was time to leave the Marshes today. I made the usual rounds to places I could go but I didn't have a scoped gun, the armor or resources to take on the Military at the Village Ruins or Machine Yard. From those two locations connected by a main road, they controlled the northern Marshes, and only by using the far western edge to attack the Bandits at the Boat House or the far eastern edge to cross streams, creeks and travel through bushes and trees, could I sneak past them to get to the Northern Farmstead. The Military was keeping what remained of Clear Sky in their place.
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