captain commando (ginzu - no commentary)
0:01 - start
Ginzu the ninja playthrough
0:11 - intro (character's bio)
0:46 - title
0:58 - 1st stage - city
1:03 - 1-1
1:54 - 1-1 boss - Dolg
1:06 - 2nd stage - museum
3:08 - 2-1
4:14 - 2-2
5:04 - 2-2 boss - Shtrom.jr
7:03 - 3rd stage - ninja house
7:04 - 3-1
9:30 - 3-2
10:43 - 3-3 boss - Yamato
13:09 - 4th stage - circus camp
13:10 - 4-1
13:48 - 4-2
14:14 - 4-3
15:08 - 4-2
15:18 - 4-2 boss - Monster
18:09 - 5th stage - sea port
18:10 - 5-1
19:06 - 5-2
19:07 - 5-2 boss - DR.T.W
19:48 - 6th stage - aquarium
19:49 - 6-1
21:23 - 6-2
23:01 - 6-2 boss - Shtrom and Druk (only one needs to be defeated?)
24:28 - 7th stage - underground base
24:29 - 7-1
27:34 - 7-2
29:33 - 7-3
29:39 - 7-3 boss - Blood
31:33 - 8th stage - enemy's spaceship
31:35 - 8-1
34:05 - 8-2
34:40 - 8-2 boss - Doppel
36:52 - 9th stage - callisto
36:53 - 9-1
38:44 - Dolg
40:20 - 9-2
40:24 - boss - Scumocide
44:50 - ending
45:21 - credits
visual:
captain commando (Capcom Arcade Stadium (pc/steam version))
Minor tweaks;
- added music to intro
- a filter to visuals
I'm not sure how I feel about this game.
I probably need to play this game a few more times...to get a impression of it.
minor musing;
- The last boss...quarter eater?
- Some enemies have a cord injection (connected from back to head), other do not.
- Shtrom.jr (fish-alien-humanoid cross-breed) has an oxygen tank (that's a nice touch)
- There's no timer to defeat enemies
- Diagonal dashing is not something I'm used to...
- Mechs have hp (15:18 as reference)
- Mechs don't aborb damage when your on (you take damage when hit)
- Red and blue mech have lenghty recovery, at least compared to green mech
- Respawn (when you drop down; 12:03 look at Yamato's health bar (green bar to yellow)) deals damage to ground enemies (11:35 Yamato was in air, no knockback);
- Scumocide is considered ground? (he takes knockback);
- Not 100% sure, but don't think respawn damage can trigger boss kill (12:51, 31:18, 36:26 (this should be a k.o?))
- Shoulder toss throw animation i-frames (20:40-20:43 (first missile i-frames, second missile hits))
- Barrels (drumcan) can be destory and have items? (17:34)
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