An Engineer's Guide to Integrating Ray Traced Irradiance Fields

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Published on ● Video Link: https://www.youtube.com/watch?v=LRWWa4SwKuw



Duration: 8:53
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Light leaking is a persistent problem for artists in the game industry. Fixing this issue typically requires creating manual pre-probes or doing additional lightmap work, which is difficult and time consuming to do. WIth the arrival of ray tracing, a better solution has emerged. This video is an 8:00 minute excerpt from Morgan McGuire’s GDC 2019 talk, “Dynamic Diffuse Global Illumination With Ray Traced Irradiance Fields”. This is for an advanced engineering audience.







Tags:
Artists
Games
Gaming
Game Industry
Light
Light Leaking
Ray Tracing
Global Illumination