Material Workflows in Omniverse with NVIDIA MDL

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Published on ● Video Link: https://www.youtube.com/watch?v=mjxheBay3no



Duration: 1:13
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NVIDIA’s Lutz Kettner and Jan Jordan discuss the basics of NVIDIA's material definition language (MDL), showing how a single material can be used to define matching appearances between different renderers and rendering techniques. End users will learn how physically based definitions can be defined, while developers will learn what's entailed in supporting MDL within their own products or renderers.

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Game Development
NVIDIA
SIGGRAPH
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Game Developer
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ray tracing