Castlevania: The Adventure ReBirth \ C:TARB Gameplay

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Castlevania: The Adventure ReBirth is a side-scrolling action platform game developed by M2, and released by Konami for the Wii in 2009 as a WiiWare title. As of March 26, 2018, it is no longer purchasable due to the Wii Shop Channel removing the option to add Wii Points. Based on the 1989 Game Boy title Castlevania: The Adventure, it is the third game in M2's ReBirth series, following Gradius ReBirth and Contra ReBirth. The setting of the game is a century before the original Castlevania title, where the player controls an ancestor of Simon Belmont named Christopher Belmont, who must defeat the vampire Dracula.

The Adventure ReBirth consists of six areas that the player has to complete in order to finish the game. Toward the end of each area is a boss the player has to defeat before advancing to the next stage.

The player's main weapon for attacking in-game enemies is a whip, which can upgraded by collecting orbs. The last upgrade lets the player shoot fire from Christopher's whip for a short duration. Unlike the original Adventure title for the Game Boy, there are sub-weapons which are powered with items called hearts. There are five sub-weapons and each has a different use.
Audio

The game's soundtrack was composed by Manabu Namiki, who worked on the other titles in the ReBirth series. The music consists of remixes of previous Castlevania tracks. The official album was released on March 24, 2010 in a compilation with Contra ReBirth's music.

The Adventure ReBirth garnered positive reviews, achieving a Metacritic score of 78/100 based on 22 critic reviews. Game Informer's Tim Turi praised its audio and noted that it was a better game than Castlevania: The Adventure though still felt it was "unforgiving". In 2011, Robert Workman of GameZone ranked it as the 10th best Castlevania game and complimented Konami for making this game in light of Castlevania: Lords of Shadow.

Castlevania (1986 video game) is an action-platformer video game developed and published by Konami for the Family Computer Disk System video game console in Japan in September 1986. It was ported to cartridge format and released in North America for the Nintendo Entertainment System (NES) in May 1987 and in Europe in 1988. It was also re-issued for the Family Computer in cartridge format in 1993.

Players control Simon Belmont, who has entered Castlevania to defeat the vampire Count Dracula. It is the first game in Konami's Castlevania video game series. It was followed a month later by the MSX2 game Vampire Killer and also succeeded by Castlevania II: Simon's Quest and Castlevania III: Dracula's Curse on the NES. Super Castlevania IV, which follows the same setting, was released in 1991 for the Super Nintendo. A remake for the Sharp X68000 home computer was eventually re-released for the PlayStation as Castlevania Chronicles in 2001.

Castlevania was positively received and financially successful. It is considered an NES classic by PC World, while Nintendo Power and Game Informer ranked it in their list of best video games ever made.

Castlevania uses platform gameplay and is divided into six blocks of three stages each, for a total of 18 stages. Simon can move, jump, crouch, climb stairs, and use a magic whip as his primary combat weapon. When the player presses the button to crack the whip, there is a short delay before Simon actually does so. The player begins the game with four lives and five hearts, and must complete the current block of stages before a timer runs out. Simon has a health meter, which decreases whenever he is attacked by an enemy or projectile; if Simon's meter is fully depleted, he falls into a pit (even from an upper screen when there is ground on the previous screen that he walks up the stairs from), he gets hit by a moving spiked ceiling (which always instantly defeats him regardless of his health), or the timer reaches zero, the player loses one life. Hidden food items restore health, and bonus lives are earned at certain score thresholds. A boss character must be defeated at the end of each block in order to advance to the next one (and before advancing, an orb must be collected after defeating the boss); the ultimate goal is to defeat the Count at the end of Stage 18, triggering the collapse of his castle.

Throughout the game, the player can find and use various backup weapons. However, only one such weapon can be carried at a time, and it is lost if the player loses a life. Backup weapons require hearts for their use, which can be found or taken from defeated enemies. Other hidden items include poi

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