Cavalcadence Plays Death's Door - Part 7: A Throne and a Laboratory
Death's Door (by Acid Nerve) (PC(W)/Steam)
Version: 2021 Oct 05
Full game playthrough (100% + true end):
Part 7 - A Throne and a Laboratory
Death's Door is a game about a crow who can't fly (or swim).
...
Anyway... at some point I began to wonder... could a melee build actually be viable for an Umbrella run?
Long story short... it can. =) Things start off kind of slow, but the more you upgrade your melee, the smoother things will go!
...
BTW, this kind of ended up as a "not really a speedrun, but definitely faster than I'd normally go" playthrough... so if you've never played/watched the game, do be aware that I'll be skimming most of the dialog and skipping a lot of the optional things (like Logbooks) not required for a 100% run. ^^
Anyway, I had a lot of fun playing through the game again, so... hope you enjoy!
0:00 (62.3%) Hall of Doors
0:14 Mushroom Dungeon
0:54 Flooded Fortress (1 Shrine, 5 seeds, 5 pots, 3 energy)
1:08 Seed (41/50)
1:33 Shrine (15/16): Magic (8/8)
- Oh, in case anybody was wondering, you don't need Arrow+ to hit the pathmaker... the normal Arrow Spell works just fine (as long as you aim correctly, of course!) ^^
2:43 Energy
3:00 Seed (42/50)
3:07 Energy
3:19 Energy
3:53 Seed (43/50)
4:08 Seed (44/50)
5:18 (Door)
6:02 Pot (35/50)
8:42 Pot (36/50)
9:44 Pot (37/50)
10:20 Pot (38/50)
10:47 Seed (45/50)
12:18 Pot (39/50)
13:24 Throne of the Frog King
13:29 (Door)
13:32 Hall of Doors (1 Upgrade)
13:47 Upgrade: Dexterity 5 (1500 E)
13:59 Ceramic Manor
14:12 (used key)
- This is the 3rd Manor key we got back in Part 2.
14:14 Furnace Observation Rooms (1 Shrine, 2 seeds, 3 energy)
14:35 Seed (46/50)
14:44 (gameplay note: spilled soup indicates the "progression" path (towards the Urn Witch))
14:54 Energy
15:32 Energy
15:45 (gameplay note: hitting bull-carriages restores your magic points!)
15:48 Energy
16:33 (puzzle note: use the Arrow spell (Flame pierces, so it'll hit both "forward" and "back" and the carriage won't really move towards you))
- If you use Flame at an angle (stand near one of the urns), you can hit just the "forward" control... but IMO it's easier just to use Arrow instead. ^_^
16:37 Shrine (16/16): Vitality (8/8)
17:14 Seed (47/50)
17:17 (gameplay note: these floor controls will summon the carriage, so you don't have to use magic!)
17:54 Inner Furnace (3 seeds, 5 pots)
18:00 (Door)
18:51 Pot (40/50)
19:50 Pot (41/50)
20:10 Seed (48/50)
22:16 Seed (49/50)
22:44 Pot (42/50)
24:13 Seed (50/50)
24:44 Pot (43/50)
26:23 Pot (44/50)
26:25 The Urn Witch's Laboratory
26:29 (Door)
26:32 Hall of Doors (1 Upgrade)
26:45 Upgrade: Haste 1 (400 E)
26:55 Lost Cemetery (2 pots)
27:19 Pot (45/50)
27:42 Pot (46/50)
27:50 Hall of Doors
28:01 Estate of the Urn Witch (4 pots, 1 tablet)
28:09 Pot (47/50)
28:24 Pot (48/50)
28:45 Pot (49/50)
28:47 Pot (50/50)
28:57 Tablet (Ancient Tablet of Knowledge) (pots) (1/7)
29:43 Ceramic Manor
29:51 Hall of Doors
Part 7 quick summary:
- 0 Bosses, 0 Servants, 0 Weapons, 2 Upgrades, 2 Shrines (1v,1m),
- 0 shinies, 10 seeds, 16 pots, 6 energy, 0 keys, 1 tablet)
More Death's Door videos:
• Death's Door (by Acid Nerve)
Death's Door 05/Oct/2021 update notes:
https://steamcommunity.com/games/8940...
https://playdeathsdoor.com/
https://www.devolverdigital.com/games...
https://store.steampowered.com/app/89...
https://www.humblebundle.com/store/de...
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