Cavalcadence Plays Death's Door - Part 9 (final): Knowledge and Truth

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Death's Door
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Death's Door (by Acid Nerve) (PC(W)/Steam)
Version: 2021 Oct 05

Full game playthrough (100% + true end):
Part 9 (final) - Knowledge and Truth

Death's Door is a game about a crow who can't fly (or swim).

...

Anyway... at some point I began to wonder... could a melee build actually be viable for an Umbrella run?

Long story short... it can. =) Things start off kind of slow, but the more you upgrade your melee, the smoother things will go!

...

BTW, this kind of ended up as a "not really a speedrun, but definitely faster than I'd normally go" playthrough... so if you've never played/watched the game, do be aware that I'll be skimming most of the dialog and skipping a lot of the optional things (like Logbooks) not required for a 100% run. ^^

Anyway, I had a lot of fun playing through the game again, so... hope you enjoy!


0:00 (95.5%) Lost Cemetery (1 tablet)
0:28 (unlock Belltower)
- (Rusty Belltower Key obtained near the end of Part 8)
0:36 Bell (it is now Night)
- The bell is a Day/Night toggle (hit it again to go back to Day, etc, etc).
1:05 Ghost (Keyhole Ghost) (1/7)
- You can take care of the Ghosts in any order, but I kind of like the order I use in this playthrough (not much backtracking, no combat, and you end up at the door!)
1:43 Ghost (2/7)
1:59 Ghost (3/7)
2:20 Ghost (4/7)
2:35 Ghost (5/7)
2:41 Ghost (6/7)
3:26 Ghost (7/7)
4:01 Tablet (Ancient Tablet of Knowledge) (ghosts) (2/7)
- We got the first one back in Part 7.

4:41 Hall of Doors

4:53 Ceramic Manor

5:02 Estate of the Urn Witch (1 shard)
- (hint system note: the hooting owl might seem to be just ambient nighttime noise... but it actually indicates the following collectible...)
5:18 Shard (shard of an Ancient Tablet of Knowledge) (1/3)

5:44 Ceramic Manor

5:51 Hall of Doors

6:10 Overgrown Ruins (1 tablet, 1 shard)
6:54 Shard (2/3)
7:40 (Avarice 4: Tablet)
10:26 Ow. =p
10:40 Tablet (Avarice) (3/7)

11:13 Hall of Doors

11:29 The Old Watchtowers (1 shiny, 1 tablet, 1 shard (+1 tablet))
11:40 Torch (1/6)
11:52 Torch (2/6)
12:01 Torch (3/6)
12:17 Torch (4/6)
12:45 Torch (5/6)
- Technically, I think we're supposed to light this torch from the walkway on the other side of the tower... but there are a couple spots (including this one) from this side that will work. ^_^
12:48 Torch (6/6)
13:18 Tablet (torches) (4/7)
14:00 (path towards Owl starts here)
14:57 Shard (3/3) + Tablet (owls) (5/7)
15:45 Shiny Thing 24 (24/24): Mysterious Locket
16:00 (examining Locket and Teddy for clues as to who they might've belonged to...)

16:26 Betty's Lair

16:30 Hall of Doors

16:38 The Stranded Sailor
16:57 (evening stroll with Jefferson starts here)
17:25 (gameplay note: although Jefferson can't enter the Doors, he will respawn with you if you run out of health and respawn at a Door)

17:38 (between Cemetery & Sailor)

18:03 Lost Cemetery (1 Boss, 1 tablet)
18:34 Boss: The Grave Digger
- Taking care of this now for convenience, since Jefferson's path brings us near here anyway... ^^
20:04 (combat note: doing multiple Hookshot+ attacks is fairly easy during this phase because you're being pushed away from the boss)
21:10 Steadhone's Headstone...
- (Yep, his name is basically a Spoonerism... ^^)
21:14 Tablet (Steadhone) (6/7)

22:31 Overgrown Ruins

22:54 Mushroom Dungeon

23:21 Flooded Fortress (1 tablet)
23:40 (nighttime path starts here)
24:31 (hint system note: the squid statues are the in-game hint, if you find this place before talking to Jefferson)
24:39 Tablet (Jefferson) (7/7)

26:01 Hall of Doors

26:21 Camp of the Free Crows
26:46 (Upgrade summary: 5 Strength, 5 Dexterity, 4 Haste, 0 Magic)
- Melee-build Umbrella run! ^_^
26:54 True End
- The Truth ending basically connects the world of Death's Door to the world of Titan Souls (Acid Nerve's previous game).
- The connection, however, is fairly narrowly focused around the TS Door and the potential energy it contained... rather than the more general world-building lore I suspect a lot of us were kind of hoping for. ^^
30:46 (Ah, looks like the Foretold Crow has finally learned how to fly!)
31:08 Melee-build Umbrella run (100% + true end) complete! ^_^

Part 9 quick summary:
- 1 Boss, 0 Servants, 0 Weapons, 0 Upgrades, 0 Shrines (0v,0m),
- 1 shiny, 0 seeds, 0 pots, 0 energy, 0 keys, 6 tablets, 3 shards)

All Parts (1-9) quick summary:
- 8 Bosses, 4 Servants, 4 Weapons, 14 Upgrades, 16 Shrines (8v,8m),
- 24 shinies, 50 seeds, 50 pots, 61 energy, 12 keys, 7 tablets, 3 shards)

And that's it! Hope you enjoyed the playthrough, and/or found it useful in some way! ^_^


More Death's Door videos:
   • Death's Door (by Acid Nerve)  

Death's Door 05/Oct/2021 update notes:
https://steamcommunity.com/games/8940...

https://playdeathsdoor.com/
https://www.devolverdigital.com/games...
https://store.steampowered.com/app/89...
https://www.humblebundle.com/store/de...




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