Celestaris Book 0: Chapter 11 (FE8 Rom hack)

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Obligatory definitely-not-C'thulhu mythos arc continues! Why is this going in this direction...? ...Who knows! I don't do things that make sense, but for once it might tie into stuff later if I don't completely mess it up, but... I can't really judge myself on that so you'll need to see for yourself whenever I can get to it.

...If you've noticed for newbies that appear at the start of a chapter with the group, they join after battle preparations like Engage instead of just being forced deployments like all the other games... This... ...is because I just can't be bothered with forced deployments, it's such a bother to do. Yep, no grand reason, just laziness.

I really didn't want to, but as always Aoi kept dying, so I used stat boosters to fix her HP and luck. If it happens again she's benched for this playthrough, and that sucks.

I sort of want to add a 'Break' mechanic for Fist weapons like... well, Engage (i'm not obsessed with its neat mechanics i swear), in this case, there's two options I see with it, either it's flat out got advantage over everything and can just Break anything you punch on player phase (And enemy punchies would get this, too!), or just the ability to Break the Ranged Physical and Magic triangles. It wouldn't have extra damage or hit like the other weapon triangle stuff, just the possibility to Break.

There we go! Seems I ended up using that Revival Stone mechanic after all. I wanted to have a little icon showing up on the 'last life' of the boss as a visual indicator that you only have to bonk them on the head one more time, but the icon thingy only really puts these icons riiiiight under where the boss icon is which... doesn't really work when it hides under the boss icon. I'm not sure how the heck to move the icon either, so for now that's out. What to do there...

Because I feel like it, and because every Anima magic type is present in this chapter, time to make a note on the Anima Triangle! It exists as it does when... well, when it exists, fun! There's a bit of a difference though, in addition to Wind, Thunder and Fire whacking eachother over the head, there is also 'Neutral' anima, which still beats Light, but does not have any special effect over other anima magic, these are usually Ice magic like Frost which you saw in Chapter 6, as well as Fimbulvetr like the boss has here, Ice magic does debuff enemy MOV on hit, and Sagittae is another 'Neutral' anima tome, that attacks DEF instead of RES.

Next chapter may take a bit longer even though I want to get to it as I have with the last few decently quickly, since I sorta want to get the boss' proper not-placeholder portrait done for it... Hmmmm... We shall see!


This may quite possibly be related to a certain project~
https://feuniverse.us/t/fe8-fire-emblem-celestaris/18745

A Fire Emblem 8 romhack, yey.







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