Celeste: Chapter 8 - 8C Golden Strawberry! (1.2.6.1)

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Celeste (PC(W,M,L)/Steam)
v.1.2.6.1 (2019 Jan 21)

Chapter 8 (C-Side): Core (8C)
Golden Strawberry run (0-deaths clear)


So, the 8C GS was actually the second (after 2C) C-Side GS I got... not because I thought it was the second-easiest, but because I'd put so much work and practice into figuring out and getting through 8C... by the time I finally completed it for the first time, it was probably the C-Side I felt most comfortable with. ^_^

Anyway, recording 7C, 3C, and 5C got me thinking about 8C again. While it definitely wasn't the most problematic C-Side, I kind of wanted to record the 8C strats that seemed to work well for me... again, both for my benefit (in case I ever forget any of the strats I used) and for yours! So if you've been having trouble with 8C (or are just curious to see what sorts of strategies I used), hopefully this video will be of some help!


Some notes and possible points of interest:

0:01 IMPORTANT NOTE: If Madeline dies while carrying the GS, she'll get brought back to the beginning of Room 1... but because Room 0 (the 23-Heart Gate) counts as part of 8C, starting from Room 1 will actually disqualify your run from being counted on your "Records: Speedruns" page in Madeline's book! =/ Starting from the GS will still count for "Fewest Deaths" (if you complete the GS run, you'll get a "0" for 8C), but if you want your speed to count as well, you should select "Restart Chapter" from the pause menu (or use the Quick Restart command) instead.
- Note: The Speedrun timer will be grey instead of white if a run is ineligible for speedrun records, so if you turn on the "Speedrun Clock" option, you'll have a visual indication if this happens.
- Aside from 8C, other levels I've found that do this are: 8A (4-Heart Gate area), 6A (Feather-dream sequence), and 7A (weirdly, the short "flying upwards" sequence that precedes the first room actually counts!). I'm not sure if there are any others, but if there are, the Speedrun timer turning grey should indicate them as well.

0:02 8C, Room 0 (23-Heart Gate)

0:13 8C, Room 1
0:15 Note: The instructions the Tutorial Bird gives for the down-forward dash-jump (I don't know if there's an "official" name, but I have seen OddBod call this a "hyper dash") are perhaps a bit more complex than they really should be. The specific instructions it gives are actually slightly more useful for an even more advanced technique (getting an extra Dash at the end of a hyper dash)... but for the purposes of just finishing 8C for the first time, the move can be simplified a lot. Basically, the three things that make this move a lot easier are:
- You don't have to start with a Jump (you can start on the ground). You don't have to hit down-forward at the same time as Dash (you can be holding down-forward ahead of time). And Jump doesn't have to be hit right after Dash... you can actually hit both buttons at the same time!

- So basically, the easiest way I've found of doing this section is:
- 1) At the edge of the platform, press down-forward and hold (keep holding until step 5).
- 2) Press Dash and Jump at the same (hold both for the duration of the dash-jump).
- 3) When you land, your forward momentum will cause you to slide forward, so at the appropriate time, press Dash and Jump again (hold for duration of dash-jump).
- 4) Repeat step 3 as necessary.
- 5) Yay, you made it!
- In other words, all you're doing is holding down-forward the entire time, then pressing Dash+Jump four times. So all you really need to do is learn the timing of when to press Dash+Jump. Definitely a lot easier than what I was trying to do when I first got to 8C. ^^;

0:21 8C, Room 2
0:23 Not too much to say about this room, other than to practice (a lot) using the hot blocks and cold bumpers.

0:37 8C, Room 3
0:38 This room is basically about balance and pacing. You don't want the Hot to get too high, or the Cold to get too low... so if one or the other gets you into trouble, you can either try to do that section faster... or just do the previous section slightly slower. =)
0:39 Just a normal forward Jump from the moving platform (dash-jump isn't necessary).
0:48 Before this switch, I like the Hot to be as high as possible, so there's a little more leeway for the clouds section. Also, I usually tap left before landing, to cancel some of the forward momentum.
0:53 Tap-jump off the right side of the first cloud, and you should be able to hold right and just neutral-bounce (don't hit Jump) off the rest of the clouds!
0:55 You can hyper dash here, but I've found just doing "Dash down, pause, then Jump to the right" to be easier to control. =)
1:38 Crystal Heart get! ^_^


Celeste - Madeline:
https://www.youtube.com/playlist?list=PLlu6OXit_2afCDgXmKSTYRhf-Q4oXtbH_

v.1.2.6.1 (2019 Jan 21) notes:
http://www.celestegame.com/changelog.html

http://www.celestegame.com/
https://store.steampowered.com/app/504230/Celeste/
https://www.humblebundle.com/store/celeste




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