Celeste: Chapter 5 - 5C Golden Strawberry! (1.2.6.1)
Celeste (PC(W,M,L)/Steam)
v.1.2.6.1 (2019 Jan 21)
Chapter 5 (C-Side): Mirror Temple (5C)
Golden Strawberry run (0-deaths clear) (1.2.6.1)
So as some of you may know, in the v.1.2.6.0 patch (mid-Jan/2019), a few of the C-Sides (two or three or four of them, I think?) were rebalanced for difficulty (certain sections were made a little bit easier). I'd actually completed all of the C-Sides except for 8C previous to this patch, so... ^^;;
Anyway, recording 3C got me thinking about 5C. 5C also had some difficulty adjustments made to it, and while the changes perhaps weren't quite as significant as the changes in 3C... there are definitely some easier strats in places.
And like with 3C, since currently, most of the 5C videos on youtube are for the older version... if any of you have been having trouble with 5C, and have been having trouble finding strategies for the newer version (or if you're just curious to see what strategies I used)... hopefully this video will be of some help!
Some notes and possible points of interest:
0:01 5C, Room 1
0:02 The first time I played 5C, this room gave me a lot of trouble... mostly because I still wasn't very comfortable with the Corner Dash Jump. =p Anyway, something I wish I knew back then is that the first room of 7C is actually a pretty good place to practice the CDJ! And since all three rooms of 5C basically require the CDJ, if you think you need more practice with it, I highly recommend taking a quick detour to the first room of 7C in order to practice, before coming back to 5C! ^^
0:11 5C, Room 2
0:12 This room is just a matter of doing a CDJ at approximately the right location. There is some leeway, so you don't have to be exactly exact (due to the speed of the platform, it can catch up to you if you're a bit further away than you should be), but basically, this is the approximate location that seemed to work well for me. ^^
0:16 5C, Room 3
0:17 This room has definitely had some changes made to it! This first section has actually been split into two paths... the bottom path is slower, but easier. =)
0:21 Dashing out of the red bubble at the right time (so you're past the block corner, but not too far past it!) will probably take a bit of practice. Also, this is a location where having practiced the CDJ does help a lot! The better your CDJ timing, the higher the lift you get from it... Again, something I wish I'd known the first time I made my way through 5C. =p
- Spike Corner Jump instead of CDJ: Oh, something I figured out recently... if you failed the CDJ and find yourself clinging to the side of the small block with no Dash... you can actually use a Spike Corner Jump to reach the next wall!
- The SCJ (a technique necessary to get the Winged Golden Strawberry) allows you to jump off the top corner of a spiked platform. In this case, just tap jump (neutral jump, so you go straight up and then straight down), hit and hold Jump and Right just before you reach the spike corner... and if you timed it right, you should jump off the corner and get enough height to veer up and around and grab the next wall!
- Personally, I think the CDJ is easier to do here than the SCJ... but if your CDJ attempt failed, there's no reason not to try the SCJ, right? ^_^
0:22 After getting the refresh gem, line up next to the corner like this, jump right, and keep holding both Right and Jump... and you should barely miss the spikes (in the previous version, I think the spikes extended lower, so this strat wasn't possible)... putting you in a good position to CDJ to the next gem. =)
0:25 After getting the refresh gem, go to the falling platform for a wall jump... which will get you into a good position for the CDJ to the red bubble. It is actually possible to go directly to the CDJ and make it to the red bubble... but the timing is a lot harder than just using the wall jump from the left. ^^;
0:29 The CDJ out of the red bubble here is another CDJ where learning and practicing the timing can help a lot, due to the extra height you get from better timing! ^_^
- Also, a spring was added below, so if your CDJ fails (i.e. you bump your head before the corner, or your CDJ doesn't have enough height to reach the next bubble), you can use the spring to send you to the previous bubble, and you can try again. =)
0:30 Interestingly, a "safe" spot was added to the ceiling in this section. If you want, you can dash up into that spot, then fall (avoiding the spikes) to the wall below. Personally, I find dashing down a bit easier, but if one strat gives you trouble, try the other and see if that helps. =)
0:33 Dash clusters: UR,U. UR. R,U. UR.
0:40 Crystal Heart get! ^_^
Celeste - Madeline:
https://www.youtube.com/playlist?list=PLlu6OXit_2afCDgXmKSTYRhf-Q4oXtbH_
v.1.2.6.1 (2019 Jan 21) notes:
http://www.celestegame.com/changelog.html
http://www.celestegame.com/
https://store.steampowered.com/app/504230/Celeste/
https://www.humblebundle.com/store/celeste
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