Changing Wheels on the Autobello with Example File Included.

Published on ● Video Link: https://www.youtube.com/watch?v=oj_pw3s7I6k



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Duration: 23:55
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https://1drv.ms/u/s!AoPEwcmh86n10EST35Ajvc3MyIdO?e=do1ycG
Link to the Autobello I modified in this video with the files already copied needed from the Common folder to be self contained in the Autobello folder. That you will unzip and place in your user folder in the Vehicles folder.
example...

C:\Users\you\AppData\Local\BeamNG.drive\0.26\Vehicles\autobello

Find And Replace App used in this video
https://1drv.ms/u/s!AoPEwcmh86n1lC6HnIyt0Di9l9Rj?e=SzNiuF

I am still new at figuring out car related stuff... So bear with me here, took me a little while to figure this out.

I did not pack that file as a zip to go in the mods folder, it may work if packed correctly. I did not have time to test that.

Changing wheels can be a confusing thing because the game stores many of the wheel related things separate from the vehicle folder in the common folder. I get it, I mean, it makes more sense to store all the car wheels in one place rather than have all those wheels in all the different car folders. But it can be quite confusing for some, including me to trace where everything is. To complicate this a little bit more, it seems that the jbeam for the wheel slot also is separate from the cars zipped folder also in the common folder. And there are more than one car type in those jbeams for the wheels.

I use find and replace on the entire commons folder to track the wheel used that is referenced in the cars suspension jbeam.

Thanks for your question. I learned a few things myself answering this.







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