Computer loading BeamNG - Animated - DAE
https://1drv.ms/u/s!AoPEwcmh86n10D6S3rCJ9IjARhSZ?e=PhZ4WZ
-Just extract the folder and place in your level's Art folder so that it has its own folder.
-Import in from asset browser
-Control F7 to Rebuild Collisions
*This is using the very rarely used Image Sequence in the object Material Editor. In the animation section.
Animation sequences can be up to 16384 wide by as little as 128 tall for example. That would make an animation 128 frames in duration. For this example I used a 4096 x 512 for 8 frames of animation. Getting the timing right in the animation sequence is tricky. And setting up the texture can be very time consuming for long animations.
Computer model came from BlenderKit addon for Blender.
The creator's who submitted the model is here...
https://www.artstation.com/riveryang
The animated screen texture I created
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