[Chaos Code PS3] Cait and Sith easier exceed route
This is an easier way to start up exceed stuff, you don't build as much meter as the other route but it's much easier since you basically skip the first rejump. It probably does a bit less damage, but damage is pretty variable in exceeds anyway based on when you RC the ranbu and how much stun the opponent currently has. This combo does a bit more damage than the other ones I posted since it's optimized for something weird like airthrows or DPs.
If you want to make it even easier you can just not do the 214d and instead exceed right after the j.d, then you can do a j.a into a j.c coming out of the exceed instead of having to jump and then do j.a. You'll miss out on 1 point of stun and some damage, but it's not that serious. You can also add more stun by adding some extra normals before the second 236kk, but it makes the timing of the 2363214p tighter. If you don't want to take 2363214p you can just do 214d instead and then otg. You lose out on damage but you should wind up with more stun since 2363214p doesn't add any. It's theoretically better to do a full rejump into airthrow into 214d instead of the j.214d into 22k, but that's harder. I still do it at the end because at that point you really just want to prolong the actual time the combo is taking for meter to come off cooldown and for your opponent to start building stun again.
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