Character Creator 4 Tutorial-Batch Create Expressions & Visemes for Humanoid Character with FBX File
In this tutorial, you’ll learn about how you can use the FBX pipeline to export your character’s mesh to any 3D tool to create your own custom blend shape sliders which will be used in combination to generate your character’s facial expressions and lip sync. You’ll learn about how you can export FBX to Blender and sculpt custom blend shapes, then import them back into the CC4 Standard Expression template, which allows your character model to take full advantage of all of iClone’s motion tools, including motion capture!
00:00 Intro
00:40 Exporting FBX Characters to Blender
01:50 Editing Blend Shapes
03:38 Editing Facial Bones
05:57 Editing Viseme Shapes
07:00 Creating Custom Blend Shapes
07:53 Export & Animation in iClone
*Note: Assets shown in this tutorial serve only as reference material.
Auto Import Standard Character Rigs:
https://youtu.be/mFEXLAv7gxs
Characterizing Humanoid Characters:
https://youtu.be/oqZJyGSf1zM
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax or any other 3D tools. CC4 connects industry leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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