Character Creator 4 Tutorial - Create or Modify Specific Expression or Viseme with OBJ File
In this tutorial, you’ll learn about how you can use the OBJ pipeline to export your character’s mesh to any 3D tool to create your own custom blend shape sliders which will be used in combination to generate your character’s facial expressions and lip sync. You’ll learn about how you can export OBJ to Blender and sculpt custom blend shapes, then import them back into the CC4 Standard Expression template, which allows your character model to take full advantage of all of iClone’s motion tools, including motion capture!
00:00 Intro
00:42 Exporting OBJ Characters to Blender
01:39 Blender Sculpting & Blendshape Export
03:41 Editing Facial Bones with Proportion
06:00 Creating Viseme Blendshapes
07:24 Animating in iClone
*Note: Assets shown in this tutorial serve only as reference material.
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax or any other 3D tools. CC4 connects industry leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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