Character Creator 4 Tutorial - Bone Manager and Bone Types
In this tutorial, you’ll learn all about the Bone Manager in Character Creator 4, and how you can navigate all of the settings to define different bone types. You’ll learn about the difference between the 5 major bone types as well as the 2 eye bones, how to define them, and the usage for each type.
00:00 Intro
00:09 Bone Manager Basics
01:17 Human IK
03:38 Facial Bones
02:40 Left & Right Eye Bones
03:39 Used Bones for Spring Effects
05:34 Defining Unused Bones
*Note: Assets shown in this tutorial serve only as reference material.
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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