Chase H.Q. Arcade

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Published on ● Video Link: https://www.youtube.com/watch?v=JDEJHeh14Cg



Game:
Chase H.Q. (1988)
Duration: 17:27
391 views
14


The player has to help two undercover policemen, named Tony Gibson and Raymond Broady (also known as Mr. Driver)from "Chase Special Investigation Department" to catch up with several criminals' cars in their black custom Porsche.
The controls for which are a steering wheel, a gas pedal, a break pedal, and a gear shifter with a "Turbo" activator that can be used three times per stage within a minute, then ram them until they are too damaged to keep going within another minute; as with Sega's Out Run (1986), all stages feature forked junctions, and the player must choose which route to take but they are just temporary diversions and determine how quickly the criminals' cars are caught up with.

When the gear shifter's Turbo activator is pushed, it shall accelerate Gibson and Broady's Porsche to incredible speeds for a few seconds - and it must be used wisely if the player wishes to have a chance of catching a criminal before the timer runs out.

When Nancy at Chase HQ (at the start of every level) calls on the radio, the frequency is often between 144 and 148 MHz. This is actually the 2-meter band of amateur or ham radio frequencies.

Villains:

1. Ralph, the Idaho Slasher (White Lotus Esprit)
2. Carlos, the New York armed robber (Yellow Lamborghini Countach)
3. Chicago pushers (Silver Porsche 959)
4. L.A. kidnapper (Blue Ferrari 288 GTO)
5. Eastern Bloc Spy (Red Porsche 928)
The last villain's car is always listed as unidentified.

If the level is completed, bonus points are as follows: if completed without continuing, 100,000 times level in play, otherwise, 10,000; plus, 5,000 per second saved for completing level. A 5,000,000-point award is collected for beating the game.

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