Mega Man 2: The Power Fighters Arcade
One day, while Dr. Light was researching an unknown energy source from space, his laboratory was attacked by Dr. Wily's robots. The unknown energy source and the new parts that were under development were stolen from the laboratory. And, if it weren't bad enough already, Roll was captured by one of the robots. Mega Man and Proto Man go to stop Wily and stumble upon Duo, a mysterious alien robot, who is willing to help. And Bass, still angry that Wily has revived more Robot Masters, again teams up with the good side to destroy the enemies...
Like The Power Battle, each character has an epilogue once the player beats the game. However, in The Power Fighters, the epilogues are more detailed and have more to do with past and future Mega Man games, providing vague explanations regarding characters and canon, most notably the Evil Energy incident from the then upcoming Mega Man 8 and how Dr. Wily created Zero from the Mega Man X series.
For completing a two-player game, whereas the ending in The Power Battle would show both player endings back-to-back, here a special new ending is presented depending on the character pairing. However, while the endings revolving around Bass' pairing with either Mega Man or Proto Man are completely brand-new, the rest are an enhanced version of one of the characters' ending with the latter character appearing in it. The most notable example is Duo, whose ending is generally the same, but has any of his partners appearing in that ending when paired up in a two-player game, with the dialogue on what they talk about based on who his partner was.
Much of the fighting system remains the same as its prequel, Mega Man: The Power Battle, but with new features included.
Each character has a "special attack" they can perform by charging their weapon fully, holding up then releasing the shot. Mega Man will perform the Mega Upper, a spiraling uppercut. Proto Man will unleash the Proto Strike, a short ranged flare. Bass will perform a somersault kick named Crescent Kick. Duo will use Giant Knuckle, launching his energized hand upwards (If the player presses the jump button after Duo does so, he will jump into the air and smack the enemy back down).
From time to time, Eddie drops by automatically, leaving a Support Item on the ground. Players can collect it to temporarily summon a robotic support. As long as these powers are active, however, no Special Weapons can be used. Mega Man and Bass receive support from Rush and Treble, respectively. When they fire a Charge Shot or use a special attack, the support will also attack. Mega Man can also jump on Rush to perform a higher jump. Proto Man and Duo receive a shield from Beat that gives them immunity to damage.
Facebook: https://www.facebook.com/InsertCoinArcadeOfficial/
Email: insertcoinarcade@outlook.it
Other Videos By Insert Coin
2022-05-06 | Wild West Shootout Arcade |
2022-05-05 | Suzuka 8 Hours Arcade |
2022-05-04 | Hacha Mecha Fighter Arcade |
2022-05-03 | X-Men Arcade |
2022-05-02 | Dead or Alive 6 Arcade |
2022-05-01 | NBA Jam Extreme Arcade |
2022-04-30 | Terminator 2: Judgment Day Arcade |
2022-04-29 | Wave Shark Arcade |
2022-04-28 | Shikigami no Shiro II Arcade |
2022-04-27 | The Legend of Silkroad Arcade |
2022-04-26 | Mega Man 2: The Power Fighters Arcade |
2022-04-25 | Versus Net Soccer Arcade |
2022-04-24 | Pirates Arcade |
2022-04-23 | Chase H.Q. Arcade |
2022-04-22 | SD Gundam Neo Battling Arcade |
2022-04-21 | Dynamite Cop Arcade |
2022-04-20 | Real Bout Fatal Fury 2: The Newcomers Arcade |
2022-04-19 | Puyo Puyo eSports Arcade |
2022-04-18 | Galaxy Force II Arcade |
2022-04-17 | Super Monaco GP Arcade |
2022-04-16 | Superlative Night Dreams: Cotton Rock 'n Roll Arcade |