
Chivalry 2: Inconsistency in Repetition (YGS)
Chivalry 2 is a great game if you play with your brain turned off. Cleaving through enemies, pushing objectives, and bantering with the community in chat is an enjoyable experience for a couple games a day. However, the moment you focus in and attempt to master the mechanics of the game, you will realize what a shallow and inherently broken experience it holds within. For context, I played the game for 60 hours and went into the game completely blind. I bought it on day 1 and played consistently until after the Halloween update went live.
As is, Chivalry 2 feels and plays like a beta. There is no story, the total number of maps is in the single digits, the fighting system is crude, rudimentary, and repetitive, and the objectives are mediocre and outdated.
At the end of the tutorial, there is a cutscene that plays based on whether you “choose” to “ally” with Agatha or Mason and explains the lore of the game. I was expecting this to be a setup for some sort of campaign, where you play on the side of Agatha or Mason and complete objectives on the multiplayer maps with a structure similar to Battlefront 2, or even just play through the multiplayer missions against bots, with some major players in the conflict directing orders and dumping exposition, but no such mode exists. It is all multiplayer.
A multiplayer-only experience is fine, especially when considering that Torn Banner is considered an indie studio with no support from major publishers or AAA studios, but in order to compete in this highly competitive market, within an already niche market of games, the game needs to innovate and deliver a unique experience. In order to do this, Chivalry 2 needed to deliver airtight gameplay, a hyper-refined combat system, and have a high skill-ceiling to reward dedicated players. As it stands though, the combat system is inconsistent and repetitive. Swing, block, swing, block, swing, block, is what a vast majority of engagements devolve to. This is due to the overall design of the combat system, and mechanics like the jab and counter not functioning unless in the rare instance of low latency.
This game gets old fast, and is far from innovation. It had an opportunity to create such a combat system, design unique weapons with varied move sets and attacks, create a story, or write characters that players could latch on to, but instead copy and pasted the previous title, with updated graphics and menus.
Games within this market like For Honor, Mordhau, and Kingdom Come: Deliverance have a cult following, consistent player base. and have taken inspiration from Chivalry. What sets them apart is their innovation in one facet of the Chivalry baseline. For Honor refined the combat system and added a basic story. Mordhau added unique game modes, horseback combat, and the lute. Kingdom Come added RPG elements in a story-driven experience. Chivalry 2 in comparison is laughably barebones, and hardly worth your time and energy. If you want a compelling medieval experience, I recommend anything in the market aside from Chiv 2. If you do want some mindless hack and slash fun, or find some value in a broken combat system, I wouldn’t spend more than $20 on it.
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