Choke Spots - Strategic Balancing in Multiplayer Map Design ➣ RagnarRox

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Published on ● Video Link: https://www.youtube.com/watch?v=cxZJ9DW82rE



Counter-Strike 2 - formerly Counter-Strike: Global Offensive (CS:GO)
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Duration: 6:23
12,372 views
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Let's talk about one of the basic principles in multiplayer map design: Choke Spots (or choke points or control points or bottlenecks) are parts in the map where the flow is narrowed down to a concentrated area where most of the fighting takes place.
We analyze the classic Counter-Strike map de_dust for this.

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Tags:
Counter-Strike (Video Game)
Counter-Strike: Source (Video Game)
Counter-Strike: Global Offensive (Video Game)
Level Design
Map Design
Game Design
de_dust
Dust
Shooter Game (Media Genre)
Multiplayer Video Game (Website Category)
Multiplayer Shooter
Choke Spot
Choke Point
Control Point
Pacing
Gameplay
Video Game (Industry)
CQC
Sniper
Valve Corporation (Video Game Developer)
Ragnar
Ragnarox
RagnarRoxx
Ragnar Rox
Ragnar Roxx
Video Game Design (Field Of Study)



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