Super Metroid: Conditioning Unease ➣ RagnarRox

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Super Metroid
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Duration: 6:11
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Classical Conditioning or Respondent Conditioning after Ivan Pavlov is more common in video games than you think.
It allows game designers to trigger a certain emotion at any given time in the game with an according visual or acoustic cue as trigger.
Super Metroid experiments a bit with these techniques and creates something that twists your mind in a way you might not have thought.

Check out Mark Brown's video on Axiom Verge on his channel:
https://www.youtube.com/watch?v=ZGWHxQ2WcBE

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By the way, I'm Ragnar and this game design show's called RagnarRox - with 2 r's and 1 x ➣ not Ragnarox, not RagnarRoxx, nor Ragnar Rox.







Tags:
Super Metroid (Video Game)
Video Game Design (Field Of Study)
Conditioning
Pavlov
Pawlow
Classical Conditioning
Respondent Conditioning
Pavlov's Dogs
Super Mario Bros
Sound Effects
Emotion
Stimulus
Metroid
Metroid Prime
Psychology (Field Of Study)
Game Theory (Field Of Study)
Analysis
Video Game History
Game Development
Music
Video Game Music
Video Game Sound
RagnarRox
Ragnar
Ragnarox
RagnarRoxx
Ragnar Rox
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Other Statistics

Super Metroid Statistics For RagnarRox

At this time, RagnarRox has 41,047 views for Super Metroid spread across 1 video. His channel published less than an hour of Super Metroid content, less than 0.18% of the total video content that RagnarRox has uploaded to YouTube.