Super Metroid: Conditioning Unease ➣ RagnarRox
Classical Conditioning or Respondent Conditioning after Ivan Pavlov is more common in video games than you think.
It allows game designers to trigger a certain emotion at any given time in the game with an according visual or acoustic cue as trigger.
Super Metroid experiments a bit with these techniques and creates something that twists your mind in a way you might not have thought.
Check out Mark Brown's video on Axiom Verge on his channel:
https://www.youtube.com/watch?v=ZGWHxQ2WcBE
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By the way, I'm Ragnar and this game design show's called RagnarRox - with 2 r's and 1 x ➣ not Ragnarox, not RagnarRoxx, nor Ragnar Rox.
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