Chrono Trigger DS - Part 18: Sun Stone & Geno Dome
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Chrono Trigger DS
Part 18: Sun Stone & Geno Dome
Time to begin the next leg of The Fated Hour. All of this takes place in 2300 AD. First is the Sun Stone. We must head to the Sun Palace and face off against Son of Sun.
Son of Sun is pretty much a roulette boss battle. Have your party be equipped with items that can either resist fire damage or absorb it. It’ll start with a roulette and then you have to guess which one is the correct. Guess right and he takes 200 damage. Guess wrong and it responds with a Flame attack. It’ll take a while but once you do beat it, you get access to the Sun Stone. But it’s out of power so you must head to the prehistoric era and place it in the Sun Shrine. Head to the future to find it missing. What happened?
Head to 1000 AD and into Porre to find that the Mayor has it and he ain’t giving up. Let’s convince him otherwise. Go to 600 AD and get your hands on Spicy Jerky. Go to the residence and give it to the family for free. Once you do that, return to 1000 AD to find the Mayor is nicer and he gives up the Sun Stone. Place it on the Sun Shrine. Then head for 2300 AD to find the stone fully charged. Lucca will return to 1000 AD and she’ll be able to make some new gear including the Wondershot and the Sun Shades.
Our work isn’t finished. Robo’s quest begins now in the Geno Dome. Robo has to lead the party though. Once inside, a voice welcomes Robo but upon seeing humans notices something’s wrong so it decides to welcome them. Up forward is a gauntlet against robotic enemies and it’s six groups. This is also a good opportunity for you to grind tech points so your characters can have all their abilities. Take advantage of this now because once you complete it, you can’t access the Geno Dome anymore. Anyway once inside, you need to work to obtain two dolls. Those dolls are needed to access the central core where Mother Brain is stored. You will need to activate generators that power electricity that can be used to open doors. It can take a while.
Eventually after obtaining both dolls, Robo meets with someone familiar to him: Atropos XR. She wants Robo to be fixed but Robo refuses saying that his friends mean a lot to him. So they battle. It’s not really a battle since Atropos XR will attack you. You actually don’t have to do anything. If you have armor that absorbs fire then this is a joke. Afterwards Atropos short circuits, now finally remembering but not before thanking Robo for everything and gives him a ribbon that boosts his stats.
Now you face off against Mother Brain. You will need a team of Crono, Robo and Magus for this. All you need to do is spam your strongest abilities: Luminaire, Shock and Dark Matter. That’s all there is. Just make sure you have high health because Mother Brain will beat you down mercilessly. Afterwards, Robo will obtain the Terra Arm and Crisis Arm, his strongest weapons. The human race is saved and the Geno Dome is sealed forever.
Our journey isn’t over. Part 19 is where we focus on Fiona’s Villa and the Rainbow Shell.
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