Chrono Trigger - Valeria 2.0 Re-Balance Mod (2/?)
Download: https://www.mediafire.com/file/7j60kd8eukazdhr
woo, i went a while on this one, onto the boss battles
32:36 Heckran
First boss I felt the need to take seriously. The level difference in running past enemies is starting to catch up now, so I start fighting every battle. I use the same strategy in a normal playthrough, but here because of Heckran's increased speed there's a couple of close calls.
56:05 Zombor
The lower half died pretty early as it was taking a ton of damage from Fire Punch. Since I didn't bother to try Shadow, and didn't have Marle, but physical attacks are more than enough. Personally I'd prefer if its HP and attack power were increased by 20%, but I can also see it being kept deliberately easy because Ozzie is more of a comic relief.
1:22:25 Masa & Mune
This is just a warm-up fight, use techs, and keep your health up for the real boss fight that's to come.
1:24:13 Masa Mune
I was running low on Mid-Tonics, so I was going to bring Marle in if I lost. As long as you're on top of using Wind Slash when you see "Storing tornado energy" this one is also pretty much in the bag. I'm not sure how I'd make this fight harder, but an HP increase is needed, as this is when you start to have decently powerful techs.
2:22:34 Nizbel (First Attempt)
2:24:29 Nizbel (Success)
Second death. Another battle that caught me off guard. I'm starting to sound like a broken record, but I win by being more proactive with my healing and taking a more defensive approach. I had to be less aggressive with Lightning as he releases it far quicker. I should've realized Robo has Cure Beam, since I don't use Robo much, I forget he has it.
3:02:38 Slash (First Attempt)
3:12:05 Slash (Success)
Like Masa & Mune, the first phase is just an appetizer. This is where the difficulty ramps up. Keeping everyone above 200 is recommended. And this is where Revives start being a nuisance. I'm very low on healing items, so this point I need to keep Marle in if I don't wanna go back and buy Mid-Tonics. The strategy is to use Cure and X-Strike.
3:24:33 Flea?
3:25:24 Flea
I remembered being triggered by MP Buster, so I deliberately went in without healing Marle's MP. Once the actual battle starts, I get very unlucky. My strategy is the same as with Slash, but Frog is constantly slept, then killed as soon as I revive him. Did I mention Revives are pure garbage in this game? I did? Then let's move on.
3:53:48 Ozzie
Hit the switches. Don't hit Ozzie. Not much to talk about. Or is there? The switches actually drop SeraphSongs, which will gradually regenerate MP in boss fights, making MP almost a non-issue.
4:00:59 Magus (First Attempt)
4:07:44 Magus (Success)
I'm actually going to talk about gear since I believe this is where it starts becoming really important. Elemental resistance is more important than physical defense, so I put Red Katana and Ruby Vest on Crono, Frog gets the Dark Mail and Speed Belt, and the Headband to Lucca. Lucca's Taban Vest stays on as not only as the +2 Speed is extremely useful, but grants Fire resist.
I started by using Power on Frog, which is new to Valeria. I later found out it also ups magic too, but here, I assumed it only did physical. The extra speed is critical on Frog, as he not only needs to use both the Masamune and magic, but also so that he can keep up on healing during the Dark Matter attacks.
(more later)
I'm really enjoying this now. Falcon Hit is still so busted it softlocks my game.
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