Civilization VI - Let's Play as Sumeria #12 (Deity)
Welcome to Let's Play Civilization VI as Sumeria on Deity
Today were going to play as the Sumeria on Deity.
This one is actually a do-over since my original lets play as Sumeria started me off by myself on a small continent which ended up being a poor start and made my war carts all but useless.
So today I'm going to be playing on a Pangaea map to take maximum advantage of Sumeria's ablities. Also I have found that controlling the pace of the game is now vital to winning Civ VI on Deity. As you saw from my last lets play I have no difficulty dominating my own continent but if their is a powerhouse civ who's pushing for a science or cultural victory on the other continent I will be hard pressed to stop them if they have a lot of cities.
So were going to try A Pangaea map today and see how we like it.
For a detailed list of Sumeria's unique abilities see below.
Unique abilities and Units:
Sumeria's Unique Ability:
Epic Quest - When you capture a barbarian encampment you receive a tribal village (goodie Hut) reward in addition to the usual gold. Pay half the usual cost to Levy city state armies.
Gilgamesh's Unique Ability:
Adventures of Enkidu - May declare war on anyone at war with their allies without warmonger penalties. When at war with a common foe they and their allies share pillage rewards and share combat experience gains within 5 tiles.
(according to Civilopedia this ability works with declaring a joint war. Which Gilgamesh can do once he has completed the foreign trade civic. I will be repeatedly get it wrong and complain about how stupid this ability is because its impossible to get alliances on deity.)
Sumeria's Unique Unit.
War Cart - Ancient era unique Cavalry unit. Strongest unit of the Ancient Era. Available immediately and does not suffer normal combat penalties vs. anti cavalry. Has 4 movement points if starts in open terrain.
Sumeria's Unique Improvement:
Ziggurat - Available immediately, tile improvement Provides + 2 Science. Also provides + 1 Culture if next to a river. Generates an additional + 1 culture with the Natural History civic
Here's the playlist for the entire series:
https://www.youtube.com/playlist?list=PLGrZF0b-rr0EwhDdMERSr6pgtClutYtRC
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