Classic Game Gems: Dragon View 15 Minutes Game Play
Dragon View is a video game released for the Super Nintendo Entertainment System in November 1994. Although it bears little resemblance to its predecessor, Drakkhen, it utilizes the same pseudo-3D overworld system that the series is most famous for. Other features of Dragon View are its side-view Action RPG hybrid game play , its well translated first person storyline, and its emphasis on player-driven "free" exploration.
Most of the gameplay in Dragon View takes place through a side-view Action RPG hybrid system. Action occurs on a widescreen display, with a large panel displaying character and enemy information taking up the lower part of the screen. A decorative bar at the top of the screen provides a buffer and helps to present the game in a cinematic light.
Gameplay in this mode is reminiscent of Zelda II for the Nintendo Entertainment System. The character navigates various areas, exploring and fighting monsters in the traditional sense; an x plane (left and right motion) and y plane (jumping) control system. Movement through depth via z coordinates is also an important part of gameplay as it useful for evasion. While side-scrolling Action games in the past have used similar systems of movement (such as Final Fight), Dragon View is unique amongst them for blending this style in a medieval setting and with RPG elements.
Dragon View does not limit the player to moving in any one direction through the game; the player is allowed (and is sometimes required) to backtrack through any area or dungeon, all the way back to the game's starting point. It is this structure that often teases players with upgrades to equipment and special items that they cannot reach until later in the game, after they have unlocked certain capabilities, at which point they may return and claim the upgrade at their leisure.
Also present are the more traditional RPG growth elements. The character grows numerically stronger by gaining levels, as preset amounts of experience points are reached. The reward for a level gain is an increase in the offensive and defensive character stats, allowing the player to safely survive in more dangerous areas. Other stats, such as HP and MP are increased when the player finds special items, often hidden inside areas of dungeons or the world map.
Note: It's funny to say this but I love this game but hate its predecessor game, Drakkhen. This is mostly because how the first game was control which I was never fond of at all.
This is one of the few Snes games which, I go back and play it over and over again (even though I never finish it all the way). I like how they blend the side-scrolling Action games with medieval and RPG together. Also, the 3D Overworld (well, it isn't really 3D) is the most recognizable feature I ever see in Snes, even though I am not a big fan of it as it force you to use the map a lot to move from place to place.
Overall, a good game for people who have an itch for a scrolling Action RPG games.
Dargon View
Copyright © 1994, Kemco
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