Mega Man Battle Network Gameplay Tutorial Gameboy Advance
Mega Man Battle Network Gameplay Tutorial Gameboy Advance
#megamanbattlenetwork #gameplaytutorial #gameboyadvance
This video was made using My Boy Gameboy Advance Emulator.
What wiki says
Mega Man Battle Network[a] is a tactical role-playing video game series created by Masahiro Yasuma and developed and published by Capcom as a spin-off of the Mega Man series; it premiered in 2001 on the Game Boy Advance and takes place in an alternate continuity where computers and networking technology was the main focus on scientific advancement, rather than robotics. There is a total of six mainline games, alongside several spin-offs.
Mega Man Battle Network
Mega Man Battle Network logo.png
Genre(s)
Role playing
Platforming
Developer(s)
Capcom
Inti Creates
Arika
Tose
Publisher(s)
Capcom
Platform(s)
Game Boy Advance
WonderSwan Color
GameCube
Arcade
Mobile phones
Nintendo DS
Wii U
First release
Mega Man Battle Network
March 21, 2001
Latest release
Rockman.EXE: Operate Shooting Star
November 12, 2009
Parent series
Mega Man
Created amidst the success of Nintendo's and Game Freak's Pokémon series, alongside the rise of collectable card games, Mega Man Battle Network has players control MegaMan.EXE, a NetNavi operated by Lan Hikari as they attempt to stop the schemes of a net-crime organization called WWW (called "World Three"), headed by the universe's interpretation of Dr. Wily. Players battle enemies on a 6x3 grid, selecting "Battle Chips" which allow for more powerful attacks.
The series has been met with positive reviews from critics, although later games, particularly 5 and 6, have been criticized for a perceived lack of innovation; the series was followed-up by a sequel series titled Mega Man Star Force, which is set 200 years after Battle Network and focuses on radio waves.
The series is set in the year 200X (20XX in the sixth game), in an alternate version of the original Mega Man universe in which networks, rather than robots, were the subject of the most research. Like the original, there were two main projects and only one was funded, but unlike the original, the work of Dr. Tadashi Hikari (the series' version of Dr. Light) in the field of networking and AI programs had been funded over Dr. Wily's research in robotics. The result of Dr. Hikari's research was the PET (PErsonal Terminal), a small computer which is used similarly to a cellular phone or PDA and which contains a customizable artificial intelligence complete with emotions, known as a NetNavi (short for Network Navigator).
A NetNavi is responsible for helping the operator search, use, and surf the internet as well as protect the PET and itself from viruses. Within years the internet evolves to the point where it becomes possible to send an AI into it and physically move around as if it were another world. There is some danger, however; viruses evolve alongside Navis and the internet to become intelligent on some level. Because the internet has evolved to the point of taking on a manifestation, so, too, can virtual weapons be used. If a Navi or a Virus takes too much damage, its programming will lose integrity, disperse, and be deleted shortly afterwards. Each Navi has antiviral weapons that are built directly into its programming that provide basic defense, and can, in addition to this, be sent weapon programs from the PET via the use of BattleChips.
The series focuses on Tadashi's grandson, Lan Hikari, and his NetNavi, MegaMan.EXE. The pair get involved in foiling the schemes of a net-crime organization called WWW ("World Three"), headed by Wily.
In another tribute to the original series, most of the Navis in the series are named after characters from the original series. As the games progressed, however, certain characters from the X series, such as Zero, Iris, and Colonel have also appeared as NetNavis. Completely original NetNavis have also been made for the series, with some exclusive to the anime series. In every game since the second (with the exception of Battle Network 3), NetNavis used by Mr. Famous were created by fans of the series, being winners of design contests from Capcom of Japan.
The series uses a hybrid action-RPG/card battle system. Battle screens feature a 6x3 grid, with each character initially controlling half of the playing field, which can be modified by Battle Chips.
Like the original games, the player is in control of MegaMan who has the use of his weapon, the MegaBuster. However, core gameplay revolves around "Battle Chips" which are selected by Lan who is also controlled by the player. The chips are selected at the beginning of a battle and every time the player activates the full "Custom Gauge" which refills over time. Selection takes place during a pause in the battle. Specific selections of Battle Chips lead to "Program Advances" which combine chips to form a more powerful temporary Battle Chip. The player must choose 30 Battle Chips which act as a deck for each battle and is refilled after each battle ends.